******************************** RECIPE for a Solar System ******************************** Add 5 UV spheres sphere1: sun (surrounds/covers the lamp) sphere2: planet 1 small sphere3: planet 2 larger sphere4: planet 3 largest sphere5: planet 3's small moon sink the default plane or delete it S to scale each planet select each planet: mode: edit context editing links & materials Set Smooth button: texture panel:texture texture type:distorted noise set texture to clouds? set texture to image map of mars? panel: modifiers addmodifier subsurf (smooth the roundness) subsurf UV apply select sun: context: shading button: materials first Links and Pipeline click Add New: opens new panel panel: Mirror Transp Ray Transp ON panel: Links and Pipeline Halo ON halo size: 0.50 hard: 50 add: 0.0 panel:Material halo color: set bright yellow button: texture panel:texture texture type:distorted noise possible to set a texture and then set emit to a strong level? set smooth off? place stars: context: shading button:world panel:mist/stars Stars ON set sky color: context: shading button:world panel:world click color bar, select dark blue set world scene context:scene button:render panel:format select HD 1920x1080 select file format:jpeg render scene (several command options) top menu Render Current Frame F12 context:scene button:render panel:render click Render F3 to save rendering to a file set animation paths set camera paths animate scene save rendered animation to a file play animation movie file ********************* images 1024 x 720